HANDS ON HAZMAT TRAINING USING IMMERSIVE SIMULATION ENVIRONMENTS |
03/22/2022 10am - 11am 1500 of 1500 seats available I-3/22 Emergency Response Location VIRTUAL PLATFORM Credits REHS: 0.5 |
Objective
Familiarize students with Immersive Simulation, Computer Based Hazmat training using a safe immersive Simulation environment. |
Description
During this presentation, the students will be introduced to Immersive Simulation or video game based training. After being provided with a short initial classroom session, students will be turned loose to explore several interactive and engaging HAZWOPER modules. Students will be offered links to various modules to allow a learn by doing experience through the exercises in high fidelity interactive simulations. There will be instructors available while students are in this immersive world to answer any questions, should they arise.
Spectral Labs has developed a Computer Based Training (CBT) system called the Realistic, Adaptive, Interactive Learning System (RAILS), which is an Immersive Simulation based training tool that enables students to interact with CBRNE hazards and equipment within realistic virtual environments. CBT is a consistent, ubiquitously available and cost-effective training tool to reach this end. Emerging game engine technologies enable the RAILS Immersive Simulations to offer an opportunity for dramatic advances in both worker safety and inspector effectiveness. RAILS deployment is multi-pronged to optimize the efficacy of the training, covering four distinct usage modes: pre-training, classroom training, live exercise supplement, and refresher training.
The RAILS software enables control of algorithms within the Game Simulation as well as storage of the trainees in-game performance and test results. A challenge for Computer Based Training (CBT) is the need to keep remote trainees engaged and interested so that they will be self-motivated to initiate learning sessions and understand the Learning Objectives being presented. In that regard, computer video games have shown an advantage over flash video or training texts since games present a realistic environment requiring the student to apply and practice the skills, knowledge and abilities needed without an instructor present.
During this conference presentation you will have temporary access to seven modules. Module 1 is an introduction to the game demonstrating search functions and recognition clues. Module 2 is the EPA and DOT hazard classes. Module 3 covers NFPA placards and GHS labels. Module 4A covers the NIOSH Pocket Guide to chemical Hazards, Toxicology, chemical and physical hazards. Module 4B covers how to use the 2020 ERG and an introduction to radiation. Module 5 covers shipping papers and hazmat container shapes. Module 6 covers the General Hazardous Materials Behavior Model (GEBMO).
Log in and have fun with this FIRST RESPONDER OPERATIONS LEVEL software. |
Speakers
Carl Bautista - Spectral LabsJohn Rolando - Spectral Labs Moderator: Gary Cantwell |
Presentation |
HANDS ON HAZMAT TRAINING USING IMMERSIVE SIMULATION ENVIRONMENTS During this presentation, the students will be introduced to Immersive Simulation or video game based training. After being provided with a short initial classroom session, students will be turned loose to explore several interactive and engaging HAZWOPER modules. Students will be offered links to various modules to allow a learn by doing experience through the exercises in high fidelity interactive simulations. There will be instructors available while students are in this immersive world to answer any questions, should they arise. Spectral Labs has developed a Computer Based Training (CBT) system called the Realistic, Adaptive, Interactive Learning System (RAILS), which is an Immersive Simulation based training tool that enables students to interact with CBRNE hazards and equipment within realistic virtual environments. CBT is a consistent, ubiquitously available and cost-effective training tool to reach this end. Emerging game engine technologies enable the RAILS Immersive Simulations to offer an opportunity for dramatic advances in both worker safety and inspector effectiveness. RAILS deployment is multi-pronged to optimize the efficacy of the training, covering four distinct usage modes: pre-training, classroom training, live exercise supplement, and refresher training. The RAILS software enables control of algorithms within the Game Simulation as well as storage of the trainees in-game performance and test results. A challenge for Computer Based Training (CBT) is the need to keep remote trainees engaged and interested so that they will be self-motivated to initiate learning sessions and understand the Learning Objectives being presented. In that regard, computer video games have shown an advantage over flash video or training texts since games present a realistic environment requiring the student to apply and practice the skills, knowledge and abilities needed without an instructor present. During this conference presentation you will have temporary access to seven modules. Module 1 is an introduction to the game demonstrating search functions and recognition clues. Module 2 is the EPA and DOT hazard classes. Module 3 covers NFPA placards and GHS labels. Module 4A covers the NIOSH Pocket Guide to chemical Hazards, Toxicology, chemical and physical hazards. Module 4B covers how to use the 2020 ERG and an introduction to radiation. Module 5 covers shipping papers and hazmat container shapes. Module 6 covers the General Hazardous Materials Behavior Model (GEBMO). Log in and have fun with this FIRST RESPONDER OPERATIONS LEVEL software. |